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Art Collective Simulator

A Game Dev Story–inspired isometric simulation for the Vibrational Network with evolving features from tasks and stats to events and rooms.

Art Collective Simulator

Art Collective Simulator is a Game Dev Story–inspired simulation for the Vibrational Network, a Hamburg-based collective of musical and visual artists. I developed the codebase, while Giaco and Togrul contributed graphics and music.

The project evolved rapidly across several months, adding systems for characters, tasks, rooms, and events, alongside a modernized dynamic UI and mobile support.

Feature timeline

Up to Jan 2020

  • Task section
  • Stat-based score generation
  • Personalizable and random characters
  • First event-related states (e.g., playing instruments)
  • Event guest simulations
  • Multiple rooms and teleports
  • Completely updated dynamic UI

Jam session gameplay

July

  • Full game-state saving and loading
  • Game phases
  • Phase-based task selection
  • Automatic task-based score generation
  • Several new game tasks
  • Android and iOS compatibility

June/July gameplay

June

  • A* pathfinding
  • Character stats such as Intelligence, Speed, Creativity
  • Stats-based scoring system

May

Started programming the simulations with a complete task system. Tasks control entities by working through task queues. Tasks are selected based on player actions and game state.

Simulation

April

First visual prototype: basic isometric functionality — y-sorting, 2D movement, clickable tiles, character animation, and walk cycles.

First gameplay

March

I started developing the general framework using the Godot game engine. I outlined core concepts and scoped the project. The following diagrams show interactions between scores, entities, and events — the game's main components.

Implementation

Event hosting

February

I began the collaboration with the Vibrational Network in Hamburg — a collective of musical and visual artists. A friend reached out about developing a game; I was motivated to build my first isometric game: a Game Dev Story–style simulation with art.


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